Läs kommentar: 0 Postad av Pintuz /  09.09.2019
Tjo!,

Det har varit lite svajjit på nätet på sistone, problemet har mestadels varit hos internet leverantören sedan igårnatt, nu ser det bättre ut, kapacitetn är tbx och pingen till stockholm är tillbaka under 10ms


./Pintuz
utskriftsvänlig
Det gick inte att spara rådata i databasen.

O:9:\"MagpieRSS\":22:{s:6:\"parser\";i:0;s:12:\"current_item\";a:0:{}s:5:\"items\";a:10:{i:0;a:12:{s:5:\"title\";s:26:\"Release Notes for 8/6/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/08/31269/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:7:\"pubdate\";s:31:\"Fri, 07 Aug 2020 01:18:04 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=31269\";s:11:\"description\";s:361:\"[ FRACTURE CASE ] – Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items. [ MISC ] – Updated main menu movie for Mutiny. – Fixed several exploits related to VPK tampering. – The -untrusted launch option is no longer supported [ […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:3772:\"

[ FRACTURE CASE ]
– Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.

[ MISC ]
– Updated main menu movie for Mutiny.
– Fixed several exploits related to VPK tampering.
– The -untrusted launch option is no longer supported

[ NETWORKING ]
– Multiple improvements to SDR networking protocol:
— Improved SDR routing selection logic
— Fixed SDR networking sessions to not be reused after expiration
— Improved stability

[ MAPS ]
Anubis
– Fixed some clipping, z fighting, invisible surface bugs
– Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
– Removed palm tree shadow at bridge
– Fixed wallbang at B main route
– Fixed weapons falling through stairs and other parts of the floor.
– Re-added the grenade windows to B.
– New skin for double door at middle.
– Various minor fixes.

Mutiny
Optimization:
– Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
– Adjusted fade distances to improve performance
– Added more hint/skip brushes to separate certain visleaves
– Added ivy models to prop combine to increase performance when multiple are rendered at once

Gameplay:
– Lowered part of the wall on A Site
– Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
– Added cover at mid to B connector
– Removed cover at exit of mid to A connector
– Removed cover at Side Path near the back of A Site
– Adjusted position of cover at Catwalk
– Adjusted position of cover at T to A Lower
– Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
– Raised height of ceiling clipping around CT entrance to B
– Adjusted deathmatch spawn position near A Site

Misc:
– Adjusted environment lighting to give a better visual contrast
– Fixed flickering of multiple bush props across the map
– Removed shadows for some foliage models, such as those seen at The Squid building
– Fixed missing textures on various displacements around the map
– Fixed various floating models around the map (windows, lamps, etc.)
– Improved clipping of wooden pillars at Dock
– Tweaked clipping around rock at T to A Upper
– Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
– Bomb now teleports back to dry land if player drops it while stood on the small boat
– Added multiple bomb reset triggers around A Site, B Site and Dock
– Fixed incorrectly rotated tarp model at Dock
– Removed foliage on A Site wall
– Modified treasure map in T spawn ship to have a more accurate name applied to it
– Updated overview

Swamp
Main changes:
– Swamp has now great FPS
– Replaced water material
– Made it brighter in some areas
– Updated radar
– Fixed some more clipping

Middle:
– Closed the corner near the old saw blades by the backroom
– Made recess in wall at T-entrance

B-site:
– Made brighter background in corner near T-entrance

T-spawn:
– Closed a gap where a weapon could fall in between

\";}s:7:\"post-id\";s:5:\"31269\";s:7:\"summary\";s:361:\"[ FRACTURE CASE ] – Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items. [ MISC ] – Updated main menu movie for Mutiny. – Fixed several exploits related to VPK tampering. – The -untrusted launch option is no longer supported [ […]\";s:12:\"atom_content\";s:3772:\"

[ FRACTURE CASE ]
– Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.

[ MISC ]
– Updated main menu movie for Mutiny.
– Fixed several exploits related to VPK tampering.
– The -untrusted launch option is no longer supported

[ NETWORKING ]
– Multiple improvements to SDR networking protocol:
— Improved SDR routing selection logic
— Fixed SDR networking sessions to not be reused after expiration
— Improved stability

[ MAPS ]
Anubis
– Fixed some clipping, z fighting, invisible surface bugs
– Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
– Removed palm tree shadow at bridge
– Fixed wallbang at B main route
– Fixed weapons falling through stairs and other parts of the floor.
– Re-added the grenade windows to B.
– New skin for double door at middle.
– Various minor fixes.

Mutiny
Optimization:
– Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
– Adjusted fade distances to improve performance
– Added more hint/skip brushes to separate certain visleaves
– Added ivy models to prop combine to increase performance when multiple are rendered at once

Gameplay:
– Lowered part of the wall on A Site
– Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
– Added cover at mid to B connector
– Removed cover at exit of mid to A connector
– Removed cover at Side Path near the back of A Site
– Adjusted position of cover at Catwalk
– Adjusted position of cover at T to A Lower
– Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
– Raised height of ceiling clipping around CT entrance to B
– Adjusted deathmatch spawn position near A Site

Misc:
– Adjusted environment lighting to give a better visual contrast
– Fixed flickering of multiple bush props across the map
– Removed shadows for some foliage models, such as those seen at The Squid building
– Fixed missing textures on various displacements around the map
– Fixed various floating models around the map (windows, lamps, etc.)
– Improved clipping of wooden pillars at Dock
– Tweaked clipping around rock at T to A Upper
– Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
– Bomb now teleports back to dry land if player drops it while stood on the small boat
– Added multiple bomb reset triggers around A Site, B Site and Dock
– Fixed incorrectly rotated tarp model at Dock
– Removed foliage on A Site wall
– Modified treasure map in T spawn ship to have a more accurate name applied to it
– Updated overview

Swamp
Main changes:
– Swamp has now great FPS
– Replaced water material
– Made it brighter in some areas
– Updated radar
– Fixed some more clipping

Middle:
– Closed the corner near the old saw blades by the backroom
– Made recess in wall at T-entrance

B-site:
– Made brighter background in corner near T-entrance

T-spawn:
– Closed a gap where a weapon could fall in between

\";s:14:\"date_timestamp\";i:1596763084;}i:1;a:12:{s:5:\"title\";s:27:\"Release Notes for 7/29/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/07/31071/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:7:\"pubdate\";s:31:\"Wed, 29 Jul 2020 23:53:26 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=31071\";s:11:\"description\";s:390:\"[MISC] – Fixed a performance regression during POV demo playback. – Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command. – Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat. – Added main menu […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:1944:\"

[MISC]
– Fixed a performance regression during POV demo playback.
– Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command.
– Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat.
– Added main menu movies for Mutiny and Swamp.

[MAPS]
Mutiny

Optimizations:
-Added some areaportals to increase optimization at T to B Lower
-Adjusted fade distances on some props to increase performance
-Removed some unnecessary foliage props

Gameplay:
-Increased height of cover at A Platform
-Removed lamp outside B Site obstructing angles
-Removed some foliage at CT to B to increase visibility
-Fixed boost spot in mid near A Connector
-Added a few boxes in corner at Dirt Road near CT Spawn
-Removed barrels and wood stack near CT Spawn for smoother movement
-Improved clipping in various locations
-Added clipping to the firestacks
-Removed inaccurate grenade clips at T to A Upper, A Site and the wall at the top of mid

Misc:
-Ship cannons now fire out to sea as a celebration when the bomb explodes (thanks ZooL!)
-Fixed the ability to see enemies on the radar through crates with tarps
-Fixed grenades and weapons dropped falling inside crates with tarps
-Fixed seagulls not dying when shot (but please do not shoot the seagulls)
-Added more detail to the house near Upper T to A
-Increased render distances of various props around Dock
-Fixed bomb stuck spots in mid
-Sewed displacements near A Site
-Sealed multiple walls in Lobby
-Removed some unpleasant moss at Stairway to Heaven
-Changed the palm tree at elevator
-Fixed numerous pixelwalks (thanks ALJN!)

\";}s:7:\"post-id\";s:5:\"31071\";s:7:\"summary\";s:390:\"[MISC] – Fixed a performance regression during POV demo playback. – Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command. – Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat. – Added main menu […]\";s:12:\"atom_content\";s:1944:\"

[MISC]
– Fixed a performance regression during POV demo playback.
– Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command.
– Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat.
– Added main menu movies for Mutiny and Swamp.

[MAPS]
Mutiny

Optimizations:
-Added some areaportals to increase optimization at T to B Lower
-Adjusted fade distances on some props to increase performance
-Removed some unnecessary foliage props

Gameplay:
-Increased height of cover at A Platform
-Removed lamp outside B Site obstructing angles
-Removed some foliage at CT to B to increase visibility
-Fixed boost spot in mid near A Connector
-Added a few boxes in corner at Dirt Road near CT Spawn
-Removed barrels and wood stack near CT Spawn for smoother movement
-Improved clipping in various locations
-Added clipping to the firestacks
-Removed inaccurate grenade clips at T to A Upper, A Site and the wall at the top of mid

Misc:
-Ship cannons now fire out to sea as a celebration when the bomb explodes (thanks ZooL!)
-Fixed the ability to see enemies on the radar through crates with tarps
-Fixed grenades and weapons dropped falling inside crates with tarps
-Fixed seagulls not dying when shot (but please do not shoot the seagulls)
-Added more detail to the house near Upper T to A
-Increased render distances of various props around Dock
-Fixed bomb stuck spots in mid
-Sewed displacements near A Site
-Sealed multiple walls in Lobby
-Removed some unpleasant moss at Stairway to Heaven
-Changed the palm tree at elevator
-Fixed numerous pixelwalks (thanks ALJN!)

\";s:14:\"date_timestamp\";i:1596066806;}i:2;a:12:{s:5:\"title\";s:27:\"Release Notes for 7/27/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/07/31063/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:7:\"pubdate\";s:31:\"Mon, 27 Jul 2020 23:23:19 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=31063\";s:11:\"description\";s:360:\"[MISC] – Optimized platform shader files and sound configuration files to be packed inside compressed VPK files. [MAPS] Mutiny -Fixed various bird-related bugs -Opened up corner at Dirt Road near CT Spawn -Fixed bomb getting stuck on the small boat -Improved FPS for low/medium shader -Improved optimisation throughout the map -Opened up T to B […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:2367:\"

[MISC]
– Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.

[MAPS]
Mutiny
-Fixed various bird-related bugs
-Opened up corner at Dirt Road near CT Spawn
-Fixed bomb getting stuck on the small boat
-Improved FPS for low/medium shader
-Improved optimisation throughout the map
-Opened up T to B Upper ceiling to allow for grenade usage
-Fixed one way wallbang on B Site
-Fixed rendering issue at the top of B Site building
-Added fade distance to most small props
-Altered some deathmatch spawn positions
-Replaced rocks with flowers by the stairs at CT to A
-Removed foliage in various locations for improved visibility
-Fixed boost spot at elevator near A
-Fixed hidden bomb plant underneath stones on A Site
-Fixed floating church pillars
-Fixed misaligned stone tiles in T Spawn
-Fixed misaligned textures on church
-Improved clipping at various places
-Improved grenade clipping at various places
-Updated Overview

Swamp
Main changes:
– Performance boost in some areas (2-5%)
– Alligator and frog sounds are lower, less disturbing

A-site:
– Made brighter background near fence on A-long (CT side)
– Made one of the red plywood covers smaller on A-long (T side)
– Made the A-short room brighter and also made it easier for T to peek angles on entrance
– Closed gap in CT-spawn where players could boost and peek A-long

Middle:
– Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
– Removed a pallet where a player could jump and get stuck

B-site:
– Improved balance around bombsite
– Added clipping on crane
– Added clipping on streetlight
– Added plywood cover on bombsite
– Removed some of the railing around bombsite for easier movement
– Added electrical box, fence and plywood close to B-entrance for less hiding spots
– Added plywood in corner close to B-entrance for less hiding spots
– Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)

\";}s:7:\"post-id\";s:5:\"31063\";s:7:\"summary\";s:360:\"[MISC] – Optimized platform shader files and sound configuration files to be packed inside compressed VPK files. [MAPS] Mutiny -Fixed various bird-related bugs -Opened up corner at Dirt Road near CT Spawn -Fixed bomb getting stuck on the small boat -Improved FPS for low/medium shader -Improved optimisation throughout the map -Opened up T to B […]\";s:12:\"atom_content\";s:2367:\"

[MISC]
– Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.

[MAPS]
Mutiny
-Fixed various bird-related bugs
-Opened up corner at Dirt Road near CT Spawn
-Fixed bomb getting stuck on the small boat
-Improved FPS for low/medium shader
-Improved optimisation throughout the map
-Opened up T to B Upper ceiling to allow for grenade usage
-Fixed one way wallbang on B Site
-Fixed rendering issue at the top of B Site building
-Added fade distance to most small props
-Altered some deathmatch spawn positions
-Replaced rocks with flowers by the stairs at CT to A
-Removed foliage in various locations for improved visibility
-Fixed boost spot at elevator near A
-Fixed hidden bomb plant underneath stones on A Site
-Fixed floating church pillars
-Fixed misaligned stone tiles in T Spawn
-Fixed misaligned textures on church
-Improved clipping at various places
-Improved grenade clipping at various places
-Updated Overview

Swamp
Main changes:
– Performance boost in some areas (2-5%)
– Alligator and frog sounds are lower, less disturbing

A-site:
– Made brighter background near fence on A-long (CT side)
– Made one of the red plywood covers smaller on A-long (T side)
– Made the A-short room brighter and also made it easier for T to peek angles on entrance
– Closed gap in CT-spawn where players could boost and peek A-long

Middle:
– Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
– Removed a pallet where a player could jump and get stuck

B-site:
– Improved balance around bombsite
– Added clipping on crane
– Added clipping on streetlight
– Added plywood cover on bombsite
– Removed some of the railing around bombsite for easier movement
– Added electrical box, fence and plywood close to B-entrance for less hiding spots
– Added plywood in corner close to B-entrance for less hiding spots
– Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)

\";s:14:\"date_timestamp\";i:1595892199;}i:3;a:12:{s:5:\"title\";s:27:\"Release Notes for 7/23/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/07/30991/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:7:\"pubdate\";s:31:\"Fri, 24 Jul 2020 00:13:09 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=30991\";s:11:\"description\";s:389:\"[ TRUSTED MODE ] – Trusted Mode is now the default launch mode for CS:GO. — Previous Trusted Mode launch options have been deprecated. — Instead, a new compatibility launch option “-allow_third_party_software” is provided to allow third party software to access the CS:GO game process. – For more information about Trusted Mode please refer to […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:1517:\"

[ TRUSTED MODE ]
– Trusted Mode is now the default launch mode for CS:GO.
— Previous Trusted Mode launch options have been deprecated.
— Instead, a new compatibility launch option “-allow_third_party_software” is provided to allow third party software to access the CS:GO game process.
– For more information about Trusted Mode please refer to the following Knowledge Base article:
https://support.steampowered.com/kb_article.php?ref=8835-KLXV-0292

[ MAPS ]
– Added Mutiny and Swamp to official matchmaking in Casual, Deathmatch, and Scrimmage game modes.
– Chlorine and Jungle have been removed from official matchmaking.

[ GAMEPLAY ]
– Grenades now convey the correct amount of damage to teammates if thrown by another teammate who switched teams or disconnected.
– Decoy grenade explosions no longer damage teammates by default. (controlled via convar ff_damage_decoy_explosion)

[ MISC ]
– Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map.
– Capped view model backfaces on Desert Eagle.
– Fixed workshop workbench texture regeneration on low shader quality GPU configurations.
– Minor adjustments to Danger Zone delivery drone behavior for Steam Workshop Danger Zone maps.

\";}s:7:\"post-id\";s:5:\"30991\";s:7:\"summary\";s:389:\"[ TRUSTED MODE ] – Trusted Mode is now the default launch mode for CS:GO. — Previous Trusted Mode launch options have been deprecated. — Instead, a new compatibility launch option “-allow_third_party_software” is provided to allow third party software to access the CS:GO game process. – For more information about Trusted Mode please refer to […]\";s:12:\"atom_content\";s:1517:\"

[ TRUSTED MODE ]
– Trusted Mode is now the default launch mode for CS:GO.
— Previous Trusted Mode launch options have been deprecated.
— Instead, a new compatibility launch option “-allow_third_party_software” is provided to allow third party software to access the CS:GO game process.
– For more information about Trusted Mode please refer to the following Knowledge Base article:
https://support.steampowered.com/kb_article.php?ref=8835-KLXV-0292

[ MAPS ]
– Added Mutiny and Swamp to official matchmaking in Casual, Deathmatch, and Scrimmage game modes.
– Chlorine and Jungle have been removed from official matchmaking.

[ GAMEPLAY ]
– Grenades now convey the correct amount of damage to teammates if thrown by another teammate who switched teams or disconnected.
– Decoy grenade explosions no longer damage teammates by default. (controlled via convar ff_damage_decoy_explosion)

[ MISC ]
– Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map.
– Capped view model backfaces on Desert Eagle.
– Fixed workshop workbench texture regeneration on low shader quality GPU configurations.
– Minor adjustments to Danger Zone delivery drone behavior for Steam Workshop Danger Zone maps.

\";s:14:\"date_timestamp\";i:1595549589;}i:4;a:12:{s:5:\"title\";s:27:\"Release Notes for 7/13/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/07/30880/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:7:\"pubdate\";s:31:\"Tue, 14 Jul 2020 01:32:14 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=30880\";s:11:\"description\";s:204:\"[Trusted Mode] – Fixed performance issue caused by third party applications repeatedly attempting to inject into CS:GO. – Fixed crashes caused by third party applications injecting into CS:GO.\";s:7:\"content\";a:1:{s:7:\"encoded\";s:224:\"

[Trusted Mode]
– Fixed performance issue caused by third party applications repeatedly attempting to inject into CS:GO.
– Fixed crashes caused by third party applications injecting into CS:GO.

\";}s:7:\"post-id\";s:5:\"30880\";s:7:\"summary\";s:204:\"[Trusted Mode] – Fixed performance issue caused by third party applications repeatedly attempting to inject into CS:GO. – Fixed crashes caused by third party applications injecting into CS:GO.\";s:12:\"atom_content\";s:224:\"

[Trusted Mode]
– Fixed performance issue caused by third party applications repeatedly attempting to inject into CS:GO.
– Fixed crashes caused by third party applications injecting into CS:GO.

\";s:14:\"date_timestamp\";i:1594690334;}i:5;a:12:{s:5:\"title\";s:26:\"Release Notes for 7/9/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/07/30743/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:7:\"pubdate\";s:31:\"Thu, 09 Jul 2020 21:53:03 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=30743\";s:11:\"description\";s:201:\"[MISC] – CS:GO will now display an error if launched from outside of Steam. – Fixed a case where players in Trusted mode would experience a framerate issue caused by certain 3rd party apps.\";s:7:\"content\";a:1:{s:7:\"encoded\";s:221:\"

[MISC]
– CS:GO will now display an error if launched from outside of Steam.
– Fixed a case where players in Trusted mode would experience a framerate issue caused by certain 3rd party apps.

\";}s:7:\"post-id\";s:5:\"30743\";s:7:\"summary\";s:201:\"[MISC] – CS:GO will now display an error if launched from outside of Steam. – Fixed a case where players in Trusted mode would experience a framerate issue caused by certain 3rd party apps.\";s:12:\"atom_content\";s:221:\"

[MISC]
– CS:GO will now display an error if launched from outside of Steam.
– Fixed a case where players in Trusted mode would experience a framerate issue caused by certain 3rd party apps.

\";s:14:\"date_timestamp\";i:1594331583;}i:6;a:12:{s:5:\"title\";s:26:\"Release Notes for 7/8/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/07/30738/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:7:\"pubdate\";s:31:\"Wed, 08 Jul 2020 22:57:45 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=30738\";s:11:\"description\";s:340:\"[Trusted Mode] – Players now launch CS:GO in Trusted mode by default — While in Trusted mode, third party software will be blocked from interacting with CS:GO — To allow third party software to interact with CS:GO, you can start the game with the -untrusted launch option. Note that in this case your Trust score […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:997:\"

[Trusted Mode]
– Players now launch CS:GO in Trusted mode by default
— While in Trusted mode, third party software will be blocked from interacting with CS:GO
— To allow third party software to interact with CS:GO, you can start the game with the -untrusted launch option. Note that in this case your Trust score may be negatively affected.
— A backwards compatibility label “1.37.5.9” is temporarily available for players experiencing difficulty launching the latest version of the game.
– If you are a third party developer, all of your DLLs that interact with CS:GO must be digitally signed.
— If your customers would like to use third party software that is not digitally signed, they can start the game with the -insecure launch option. Note that they will not be able to join VAC servers with this option.

[MISC]
– Fixed a regression to reenable twitch.tv streams in the “Watch tab”

\";}s:7:\"post-id\";s:5:\"30738\";s:7:\"summary\";s:340:\"[Trusted Mode] – Players now launch CS:GO in Trusted mode by default — While in Trusted mode, third party software will be blocked from interacting with CS:GO — To allow third party software to interact with CS:GO, you can start the game with the -untrusted launch option. Note that in this case your Trust score […]\";s:12:\"atom_content\";s:997:\"

[Trusted Mode]
– Players now launch CS:GO in Trusted mode by default
— While in Trusted mode, third party software will be blocked from interacting with CS:GO
— To allow third party software to interact with CS:GO, you can start the game with the -untrusted launch option. Note that in this case your Trust score may be negatively affected.
— A backwards compatibility label “1.37.5.9” is temporarily available for players experiencing difficulty launching the latest version of the game.
– If you are a third party developer, all of your DLLs that interact with CS:GO must be digitally signed.
— If your customers would like to use third party software that is not digitally signed, they can start the game with the -insecure launch option. Note that they will not be able to join VAC servers with this option.

[MISC]
– Fixed a regression to reenable twitch.tv streams in the “Watch tab”

\";s:14:\"date_timestamp\";i:1594249065;}i:7;a:12:{s:5:\"title\";s:27:\"Release Notes for 6/22/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/06/30600/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:7:\"pubdate\";s:31:\"Mon, 22 Jun 2020 23:50:16 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=30600\";s:11:\"description\";s:336:\"[ GAMEPLAY ] – Bomb defusal progress will now reset if the defusing player turns too rapidly while defusing. – Translucent surfaces are now ineligible for applying graffiti. [ MUSIC ] – A new music kit “All for Dust” by Amon Tobin is now available for purchase in-game. [ MISC ] – When players open […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:499:\"

[ GAMEPLAY ]
– Bomb defusal progress will now reset if the defusing player turns too rapidly while defusing.
– Translucent surfaces are now ineligible for applying graffiti.

[ MUSIC ]
– A new music kit “All for Dust” by Amon Tobin is now available for purchase in-game.

[ MISC ]
– When players open containers or receive items during the match, text filtering will no longer apply to names of received items in chat messages.

\";}s:7:\"post-id\";s:5:\"30600\";s:7:\"summary\";s:336:\"[ GAMEPLAY ] – Bomb defusal progress will now reset if the defusing player turns too rapidly while defusing. – Translucent surfaces are now ineligible for applying graffiti. [ MUSIC ] – A new music kit “All for Dust” by Amon Tobin is now available for purchase in-game. [ MISC ] – When players open […]\";s:12:\"atom_content\";s:499:\"

[ GAMEPLAY ]
– Bomb defusal progress will now reset if the defusing player turns too rapidly while defusing.
– Translucent surfaces are now ineligible for applying graffiti.

[ MUSIC ]
– A new music kit “All for Dust” by Amon Tobin is now available for purchase in-game.

[ MISC ]
– When players open containers or receive items during the match, text filtering will no longer apply to names of received items in chat messages.

\";s:14:\"date_timestamp\";i:1592869816;}i:8;a:12:{s:5:\"title\";s:27:\"Release Notes for 6/17/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/06/30571/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:6:\"Dan B.\";}s:7:\"pubdate\";s:31:\"Wed, 17 Jun 2020 22:40:35 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=30571\";s:11:\"description\";s:367:\"[ MISC ] – Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes. – Fixed short player chat tokens sometimes getting translated. – Fixed a regression with audio device selection setting. – Fixed infrequent random crash. [ MAPS ] Nuke – Fixed bombsite target on B site […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:433:\"

[ MISC ]
– Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes.
– Fixed short player chat tokens sometimes getting translated.
– Fixed a regression with audio device selection setting.
– Fixed infrequent random crash.

[ MAPS ]
Nuke
– Fixed bombsite target on B site starting its fade early.

\";}s:7:\"post-id\";s:5:\"30571\";s:7:\"summary\";s:367:\"[ MISC ] – Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes. – Fixed short player chat tokens sometimes getting translated. – Fixed a regression with audio device selection setting. – Fixed infrequent random crash. [ MAPS ] Nuke – Fixed bombsite target on B site […]\";s:12:\"atom_content\";s:433:\"

[ MISC ]
– Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes.
– Fixed short player chat tokens sometimes getting translated.
– Fixed a regression with audio device selection setting.
– Fixed infrequent random crash.

[ MAPS ]
Nuke
– Fixed bombsite target on B site starting its fade early.

\";s:14:\"date_timestamp\";i:1592433635;}i:9;a:12:{s:5:\"title\";s:27:\"Release Notes for 6/11/2020\";s:4:\"link\";s:56:\"https://blog.counter-strike.net/index.php/2020/06/30522/\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:7:\"pubdate\";s:31:\"Fri, 12 Jun 2020 00:01:30 +0000\";s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:40:\"https://blog.counter-strike.net/?p=30522\";s:11:\"description\";s:201:\"[MISC] – Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat. – Fixed a trigger_bomb_reset regression.\";s:7:\"content\";a:1:{s:7:\"encoded\";s:221:\"

[MISC]
– Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.
– Fixed a trigger_bomb_reset regression.

\";}s:7:\"post-id\";s:5:\"30522\";s:7:\"summary\";s:201:\"[MISC] – Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat. – Fixed a trigger_bomb_reset regression.\";s:12:\"atom_content\";s:221:\"

[MISC]
– Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.
– Fixed a trigger_bomb_reset regression.

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