checkster
Thread owner
2014-Oct-21 18:13
The way its setup is just overkill.
Cant spectate players if you need to see a map, cant go to take a piss.
Its killing the enjoyment, at least use one that detects if you hit space, or any key, not physical movement, also setting it to move to spec first then kick a min after that, that would make it better, but as it is we cant even spectate players, witch kinda ruins a surf server, cause people want to and need to specate other players.
Cant spectate players if you need to see a map, cant go to take a piss.
Its killing the enjoyment, at least use one that detects if you hit space, or any key, not physical movement, also setting it to move to spec first then kick a min after that, that would make it better, but as it is we cant even spectate players, witch kinda ruins a surf server, cause people want to and need to specate other players.
checkster
Thread owner
2014-Oct-21 19:54
Actually it does not make sense to use this on a surf server unless its full. I have never seen a surf server with a afk plugin, unless its a war server and people camp etc.
JMF
Admin
2014-Oct-22 00:04
Det var tänkt att det bara skulle kicka folk som verkligen var AFK och inte i Spec. Men antagligen så är det nått med CSGO som gör att pluginet inte kan skilja på afk och spec.
Men det är borta nu ivarjefall eftersom det inte funkade som det var tänkt.
Men det är borta nu ivarjefall eftersom det inte funkade som det var tänkt.
checkster
Thread owner
2014-Oct-22 05:11
I have no idea witch one you guys used, but
<https://forums.alliedmods.net/showthread.php?p=708265>
That one has all features needed, just sett the times a tad higher, like 2 mins oe more before considered a afk person, move it to spec then kick after a min in spec, seeing the surf is a popular server its needed to make room for new players.
Apreciate that the old system is gone, but like stated, its needed on a popular server, just set it to work if there are 22 players on the server, or what ever you guys see fit.
<https://forums.alliedmods.net/showthread.php?p=708265>
That one has all features needed, just sett the times a tad higher, like 2 mins oe more before considered a afk person, move it to spec then kick after a min in spec, seeing the surf is a popular server its needed to make room for new players.
Apreciate that the old system is gone, but like stated, its needed on a popular server, just set it to work if there are 22 players on the server, or what ever you guys see fit.
JMF
Admin
2014-Oct-22 08:18
Det är det pluginnet som var i gång.
checkster
Thread owner
2014-Oct-22 10:38
> **BULL:**
Det är det pluginnet som var i gång.
Did you just download the smx? If so dload the sp and make sure you have the latest colour inc, witch i know you have cause you compiled the timer, compile the plugin and try it again, cause I know I have used that plugin on go servers with no issues.
If not there must be way to sort this, cause a afk kicker is needed.
Det är det pluginnet som var i gång.
Did you just download the smx? If so dload the sp and make sure you have the latest colour inc, witch i know you have cause you compiled the timer, compile the plugin and try it again, cause I know I have used that plugin on go servers with no issues.
If not there must be way to sort this, cause a afk kicker is needed.
JMF
Admin
2014-Oct-22 12:11
Ska kompilera om det ikväll när jag kommer hem från jobbet och se om det funkar då.
checkster
Thread owner
2014-Oct-22 12:36
> **BULL:**
Ska kompilera om det ikväll när jag kommer hem från jobbet och se om det funkar då.
Good plan, also check your if any error logs if it says bfwrite something, if it does, you should compile those plugins to.
Ska kompilera om det ikväll när jag kommer hem från jobbet och se om det funkar då.
Good plan, also check your if any error logs if it says bfwrite something, if it does, you should compile those plugins to.
checkster
Thread owner
2014-Oct-23 17:55
<https://forums.alliedmods.net/showthread.php?p=655648>
Try that one, and the cfwrite has been changed since last I had a go server, you actually have to change stuff in the code now.
This one is made for tf2 pretty damn similar to go and l4d2, I made a test server and tried it, and it worked fine for me.
Try that one, and the cfwrite has been changed since last I had a go server, you actually have to change stuff in the code now.
This one is made for tf2 pretty damn similar to go and l4d2, I made a test server and tried it, and it worked fine for me.
JMF
Admin
2014-Oct-23 21:28
Jag kan inget om codning och jag testade det pluginet igår, det funkade inte ;/
checkster
Thread owner
2014-Oct-24 09:54
> **BULL:**
Jag kan inget om codning och jag testade det pluginet igår, det funkade inte ;/
Aha, it worked fine on my test, odd, if you need any dev help add me on steam.
<http://steamcommunity.com/id/fuckyouiamcat/>
> // This file was auto-generated by SourceMod (v1.6.3-dev+4581)
// ConVars for plugin "afk_manager.smx"
// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag "a"
// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"
// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "1"
// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"
// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "1"
// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "1"
// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "22"
// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "3"
// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "300.0"
// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"
// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "0.0"
// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"
// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "0"
// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "0"
// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "0"
// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "22"
// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "1"
// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "60.0"
// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"
// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "0"
// Should the AFK manager use color for the prefix tag? [0 = DISABLED, 1 = ENABLED]
// -
// Default: "1"
sm_afk_prefix_color "0"
// Should the AFK manager use a short prefix? [0 = FALSE, 1 = TRUE, DEFAULT: 0]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_prefix_short "0"
// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"
// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"
If you use this, with the first afk manager, spectators will be kicked after 5 mins, and non active players moved to spec after 5 mins. So people can spectate players for 5 mins, or go take a piss with out getting kicked.
Jag kan inget om codning och jag testade det pluginet igår, det funkade inte ;/
Aha, it worked fine on my test, odd, if you need any dev help add me on steam.
<http://steamcommunity.com/id/fuckyouiamcat/>
> // This file was auto-generated by SourceMod (v1.6.3-dev+4581)
// ConVars for plugin "afk_manager.smx"
// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag "a"
// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"
// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "1"
// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"
// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "1"
// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "1"
// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "22"
// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "3"
// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "300.0"
// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"
// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "0.0"
// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"
// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "0"
// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "0"
// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "0"
// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "22"
// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "1"
// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "60.0"
// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"
// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "0"
// Should the AFK manager use color for the prefix tag? [0 = DISABLED, 1 = ENABLED]
// -
// Default: "1"
sm_afk_prefix_color "0"
// Should the AFK manager use a short prefix? [0 = FALSE, 1 = TRUE, DEFAULT: 0]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_prefix_short "0"
// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"
// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"
If you use this, with the first afk manager, spectators will be kicked after 5 mins, and non active players moved to spec after 5 mins. So people can spectate players for 5 mins, or go take a piss with out getting kicked.
JMF
Admin
2014-Oct-24 19:42
Jo så funkar det men jag vill att det ska fungera som jag skrivt här: <https://forums.alliedmods.net/showthread.php?t=79904&page=151>
det kanske är !spec som gör fel och inte sätter rätt flaggor på användarna?
checkster
Thread owner
2014-Oct-25 15:46
You two guys do not get kicked or moved cause you have admin, you are both immune, I how ever get moved and kicked. So do the rest non admins.
JMF
Admin
2014-Oct-25 16:25
Kan vara så Pintuz, har fått igång en konversation men Rotgar
som gjort pluginet. Vi får se om han kan fixa det 😉
som gjort pluginet. Vi får se om han kan fixa det 😉