Läs kommentar: 0 Postad av Pintuz /  01.12.2018
Tjo!,

Flyttar omkring lite servrar idag. Ska uppgradera underliggande system och installera lite mer utrymme så servrar kan vara nere fram och tillbaka Lite allmänt städande mao


Surfmappar borttagna pga att de inte fungerar som de ska:

surf_porn_fix
surf_water-banjo...
surf_crzyfrog_reloaded


./Pintuz
utskriftsvänlig
Det gick inte att spara rådata i databasen.

O:9:\"MagpieRSS\":22:{s:6:\"parser\";i:0;s:12:\"current_item\";a:0:{}s:5:\"items\";a:10:{i:0;a:11:{s:5:\"title\";s:28:\"Release Notes for 12/18/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/12/21656/\";s:7:\"pubdate\";s:31:\"Wed, 19 Dec 2018 00:51:08 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21656\";s:11:\"description\";s:373:\"[DANGER ZONE] – Fixed an exploit resulting in players sometimes getting trapped under the world. – Fixed security doors sometimes having $0 price tags. – Fixed automated sentry gun lasers sometimes not disappearing. – Minor adjustment to the angles of items that come out of crates. [MISC] – Movement fix for players getting stuck on […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:515:\"

[DANGER ZONE]
– Fixed an exploit resulting in players sometimes getting trapped under the world.
– Fixed security doors sometimes having $0 price tags.
– Fixed automated sentry gun lasers sometimes not disappearing.
– Minor adjustment to the angles of items that come out of crates.

[MISC]
– Movement fix for players getting stuck on each other in competitive modes near ledges.
– Holiday forecast calls for snow on the Menu UI.

\";}s:7:\"summary\";s:373:\"[DANGER ZONE] – Fixed an exploit resulting in players sometimes getting trapped under the world. – Fixed security doors sometimes having $0 price tags. – Fixed automated sentry gun lasers sometimes not disappearing. – Minor adjustment to the angles of items that come out of crates. [MISC] – Movement fix for players getting stuck on […]\";s:12:\"atom_content\";s:515:\"

[DANGER ZONE]
– Fixed an exploit resulting in players sometimes getting trapped under the world.
– Fixed security doors sometimes having $0 price tags.
– Fixed automated sentry gun lasers sometimes not disappearing.
– Minor adjustment to the angles of items that come out of crates.

[MISC]
– Movement fix for players getting stuck on each other in competitive modes near ledges.
– Holiday forecast calls for snow on the Menu UI.

\";s:14:\"date_timestamp\";i:1545180668;}i:1;a:11:{s:5:\"title\";s:28:\"Release Notes for 12/17/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/12/21628/\";s:7:\"pubdate\";s:31:\"Tue, 18 Dec 2018 01:43:41 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:8:\"category\";s:11:\"Updatescsgo\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21628\";s:11:\"description\";s:370:\"[WINTER SEASON FUN] – Chickens are now sporting their festive-wear to celebrate the season. – Players can now pick up and throw snowballs in all game modes except Danger Zone, Wingman, and Competitive Matchmaking. – The T’s have gift wrapped their special package for the holiday season. – Freeze frame holiday borders are back to […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:1389:\"

[WINTER SEASON FUN]
– Chickens are now sporting their festive-wear to celebrate the season.
– Players can now pick up and throw snowballs in all game modes except Danger Zone, Wingman, and Competitive Matchmaking.
– The T’s have gift wrapped their special package for the holiday season.
– Freeze frame holiday borders are back to wish you a happy winter season.
– Take a winter vacation to Militia! Now available in Casual and Deathmatch game modes.

[10 YEAR COIN]
– The Ten Year Veteran Coin will be awarded to players who have been a member of the Counter-Strike community for over 10 years. To be eligible to receive the coin the player must have a Steam account in good standing owning a game from the Counter-Strike series. The player must have owned the game for ten years and played the game at least once. The coin will be awarded next time Counter-Strike: Global Offensive is launched.

[2019 SERVICE MEDAL]
– When you become a Global General (Rank 40), you’ll be given the opportunity to reset your Profile Rank. After January 1, 2019 you’ll be able to receive a new 2019 Service Medal, an inspectable display item that will be visible wherever your avatar is shown.

[MISC]
– Significant performance improvement for users on AMD and Intel GPUs.

\";}s:7:\"summary\";s:370:\"[WINTER SEASON FUN] – Chickens are now sporting their festive-wear to celebrate the season. – Players can now pick up and throw snowballs in all game modes except Danger Zone, Wingman, and Competitive Matchmaking. – The T’s have gift wrapped their special package for the holiday season. – Freeze frame holiday borders are back to […]\";s:12:\"atom_content\";s:1389:\"

[WINTER SEASON FUN]
– Chickens are now sporting their festive-wear to celebrate the season.
– Players can now pick up and throw snowballs in all game modes except Danger Zone, Wingman, and Competitive Matchmaking.
– The T’s have gift wrapped their special package for the holiday season.
– Freeze frame holiday borders are back to wish you a happy winter season.
– Take a winter vacation to Militia! Now available in Casual and Deathmatch game modes.

[10 YEAR COIN]
– The Ten Year Veteran Coin will be awarded to players who have been a member of the Counter-Strike community for over 10 years. To be eligible to receive the coin the player must have a Steam account in good standing owning a game from the Counter-Strike series. The player must have owned the game for ten years and played the game at least once. The coin will be awarded next time Counter-Strike: Global Offensive is launched.

[2019 SERVICE MEDAL]
– When you become a Global General (Rank 40), you’ll be given the opportunity to reset your Profile Rank. After January 1, 2019 you’ll be able to receive a new 2019 Service Medal, an inspectable display item that will be visible wherever your avatar is shown.

[MISC]
– Significant performance improvement for users on AMD and Intel GPUs.

\";s:14:\"date_timestamp\";i:1545097421;}i:2;a:11:{s:5:\"title\";s:28:\"Release Notes for 12/14/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/12/21625/\";s:7:\"pubdate\";s:31:\"Fri, 14 Dec 2018 23:48:05 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21625\";s:11:\"description\";s:346:\"[DANGER ZONE] – Adjusted tablet buymenu drone delivery weapon prices. – Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates. – Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:842:\"

[DANGER ZONE]
– Adjusted tablet buymenu drone delivery weapon prices.
– Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates.
– Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within the blast radius.
– Removed the parachute from blue tool crates. They will still appear loose in the world.
– Reduced spawn point selection timer duration.
– Added armor to blue tool crates that previously only contained a helmet.
– Slightly increased the number of Shotgun, SMG, and Pistol crates in the world.

[MISC]
– Fixed a case where players would see an extra “Starting match…” message.

\";}s:7:\"summary\";s:346:\"[DANGER ZONE] – Adjusted tablet buymenu drone delivery weapon prices. – Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates. – Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within […]\";s:12:\"atom_content\";s:842:\"

[DANGER ZONE]
– Adjusted tablet buymenu drone delivery weapon prices.
– Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates.
– Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within the blast radius.
– Removed the parachute from blue tool crates. They will still appear loose in the world.
– Reduced spawn point selection timer duration.
– Added armor to blue tool crates that previously only contained a helmet.
– Slightly increased the number of Shotgun, SMG, and Pistol crates in the world.

[MISC]
– Fixed a case where players would see an extra “Starting match…” message.

\";s:14:\"date_timestamp\";i:1544831285;}i:3;a:11:{s:5:\"title\";s:28:\"Release Notes for 12/13/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/12/21619/\";s:7:\"pubdate\";s:31:\"Thu, 13 Dec 2018 23:25:35 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:13:\"Gautam Babbar\";}s:8:\"category\";s:11:\"Updatescsgo\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21619\";s:11:\"description\";s:366:\"[ UI ] – Fixed scoreboard sometimes not populating correctly. [ DANGER ZONE ] – Reduced waiting for players time in warm-up. – Improved matchmaking times for Danger Zone. – Added a new sound cue when explosives on the safe detonate. – Lowered volume of selected rappel destination sound and rappel helicopter. – Fixed an […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:897:\"

[ UI ]
– Fixed scoreboard sometimes not populating correctly.

[ DANGER ZONE ]
– Reduced waiting for players time in warm-up.
– Improved matchmaking times for Danger Zone.
– Added a new sound cue when explosives on the safe detonate.
– Lowered volume of selected rappel destination sound and rappel helicopter.
– Fixed an incorrect parachute sound playing during warm-up.
– Several fixes for client-side behavior of Frag Grenades and Fire Bombs.

[ MAPS ]

Blacksite:
– Fixed see-through model near picnic area.
– Fixed players getting stuck in tree in town.
– Smoothed out underwater displacements to fix players getting stuck.
– Fixed floating item spawn point near outlet.

[ MISC ]
– Updated Alpha on UMP-45 Momentum.

\";}s:7:\"summary\";s:366:\"[ UI ] – Fixed scoreboard sometimes not populating correctly. [ DANGER ZONE ] – Reduced waiting for players time in warm-up. – Improved matchmaking times for Danger Zone. – Added a new sound cue when explosives on the safe detonate. – Lowered volume of selected rappel destination sound and rappel helicopter. – Fixed an […]\";s:12:\"atom_content\";s:897:\"

[ UI ]
– Fixed scoreboard sometimes not populating correctly.

[ DANGER ZONE ]
– Reduced waiting for players time in warm-up.
– Improved matchmaking times for Danger Zone.
– Added a new sound cue when explosives on the safe detonate.
– Lowered volume of selected rappel destination sound and rappel helicopter.
– Fixed an incorrect parachute sound playing during warm-up.
– Several fixes for client-side behavior of Frag Grenades and Fire Bombs.

[ MAPS ]

Blacksite:
– Fixed see-through model near picnic area.
– Fixed players getting stuck in tree in town.
– Smoothed out underwater displacements to fix players getting stuck.
– Fixed floating item spawn point near outlet.

[ MISC ]
– Updated Alpha on UMP-45 Momentum.

\";s:14:\"date_timestamp\";i:1544743535;}i:4;a:11:{s:5:\"title\";s:28:\"Release Notes for 12/11/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/12/21600/\";s:7:\"pubdate\";s:31:\"Wed, 12 Dec 2018 01:43:45 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21600\";s:11:\"description\";s:430:\"[MISC] – Fixed precache error when loading Blacksite map on clients with default settings. – Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets. – Fixed viewmodel animation interpolation error observed on some high-latency clients. – Adjusted first-person rappel animation to accommodate widescreen aspect ratios. – Fixed a […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:900:\"

[MISC]
– Fixed precache error when loading Blacksite map on clients with default settings.
– Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets.
– Fixed viewmodel animation interpolation error observed on some high-latency clients.
– Adjusted first-person rappel animation to accommodate widescreen aspect ratios.
– Fixed a regression in weapons equipped by certain community training maps logic.
– Fixed an error model appearing when applying a name tag to inventory items.
– Fixed particle materials for rupturing money bags to match the money stack materials.
– Fixed sv_prime_accounts_only setting not having effect on certain community servers.
– Fixed searching tooltip showing incorrect prime status for lobby.

\";}s:7:\"summary\";s:430:\"[MISC] – Fixed precache error when loading Blacksite map on clients with default settings. – Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets. – Fixed viewmodel animation interpolation error observed on some high-latency clients. – Adjusted first-person rappel animation to accommodate widescreen aspect ratios. – Fixed a […]\";s:12:\"atom_content\";s:900:\"

[MISC]
– Fixed precache error when loading Blacksite map on clients with default settings.
– Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets.
– Fixed viewmodel animation interpolation error observed on some high-latency clients.
– Adjusted first-person rappel animation to accommodate widescreen aspect ratios.
– Fixed a regression in weapons equipped by certain community training maps logic.
– Fixed an error model appearing when applying a name tag to inventory items.
– Fixed particle materials for rupturing money bags to match the money stack materials.
– Fixed sv_prime_accounts_only setting not having effect on certain community servers.
– Fixed searching tooltip showing incorrect prime status for lobby.

\";s:14:\"date_timestamp\";i:1544579025;}i:5;a:11:{s:5:\"title\";s:32:\"Release Notes for Late 12/7/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/12/21582/\";s:7:\"pubdate\";s:31:\"Sat, 08 Dec 2018 04:21:35 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:13:\"Gautam Babbar\";}s:8:\"category\";s:11:\"Updatescsgo\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21582\";s:11:\"description\";s:341:\"[ DANGER ZONE ] – Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen. – Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb. – Fixed a regression with motion blur graphics settings. – Optimized memory usage when […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:1496:\"

[ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).
— dz_jointeam N : Server admins only – assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.
– dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.

\";}s:7:\"summary\";s:341:\"[ DANGER ZONE ] – Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen. – Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb. – Fixed a regression with motion blur graphics settings. – Optimized memory usage when […]\";s:12:\"atom_content\";s:1496:\"

[ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).
— dz_jointeam N : Server admins only – assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.
– dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.

\";s:14:\"date_timestamp\";i:1544242895;}i:6;a:11:{s:5:\"title\";s:27:\"Release Notes for 12/7/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/12/21577/\";s:7:\"pubdate\";s:31:\"Fri, 07 Dec 2018 23:26:48 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:8:\"csgo_ido\";}s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21577\";s:11:\"description\";s:385:\"[ RENDERING ] – Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent. – Fixed client crash on startup on Intel GPUs. – New users now default to Borderless Windowed mode. [ GAMEPLAY ] – Fixed ‘self-boost’ movement regression. – Fixed players not respawning on round restart if they were […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:1118:\"

[ RENDERING ]
– Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent.
– Fixed client crash on startup on Intel GPUs.
– New users now default to Borderless Windowed mode.

[ GAMEPLAY ]
– Fixed ‘self-boost’ movement regression.
– Fixed players not respawning on round restart if they were in the middle of jumping up onto a platform that would force them to duck.
– Fixed bullet penetration damage regression.
– Fixed molotov not detonating in mid air in non DZ modes.

[ CS:GODZ ]
– The winner of the match now watches their victory from the perspective of the runner up.
– In duo and trio matches teammates are now notified with an onscreen alert if one of them dies.
– Adjusted–and added volume slider for–winner music.
– Recent Teammates now shows teammates from Danger Zone matches.
– Players searching count now shows correct number of people searching for Danger Zone matches.

\";}s:7:\"summary\";s:385:\"[ RENDERING ] – Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent. – Fixed client crash on startup on Intel GPUs. – New users now default to Borderless Windowed mode. [ GAMEPLAY ] – Fixed ‘self-boost’ movement regression. – Fixed players not respawning on round restart if they were […]\";s:12:\"atom_content\";s:1118:\"

[ RENDERING ]
– Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent.
– Fixed client crash on startup on Intel GPUs.
– New users now default to Borderless Windowed mode.

[ GAMEPLAY ]
– Fixed ‘self-boost’ movement regression.
– Fixed players not respawning on round restart if they were in the middle of jumping up onto a platform that would force them to duck.
– Fixed bullet penetration damage regression.
– Fixed molotov not detonating in mid air in non DZ modes.

[ CS:GODZ ]
– The winner of the match now watches their victory from the perspective of the runner up.
– In duo and trio matches teammates are now notified with an onscreen alert if one of them dies.
– Adjusted–and added volume slider for–winner music.
– Recent Teammates now shows teammates from Danger Zone matches.
– Players searching count now shows correct number of people searching for Danger Zone matches.

\";s:14:\"date_timestamp\";i:1544225208;}i:7;a:11:{s:5:\"title\";s:27:\"Release Notes for 12/6/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/12/21530/\";s:7:\"pubdate\";s:31:\"Thu, 06 Dec 2018 21:13:06 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:8:\"category\";s:11:\"Updatescsgo\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21530\";s:11:\"description\";s:367:\"[CSGO – Danger Zone] – Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone – Danger Zone can be played solo, or in squads of two or three players. [FREE TO PLAY] – CS:GO is now free to play. For more details, visit the F2P […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:1492:\"

[CSGO – Danger Zone]
– Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone
– Danger Zone can be played solo, or in squads of two or three players.

[FREE TO PLAY]
– CS:GO is now free to play. For more details, visit the F2P FAQ.
– All players who played CS:GO before the Danger Zone update will receive a commemorative Loyalty Badge they can display on their profile.
– All current CS:GO Players have been upgraded to Prime Status
— Prime Status continues to match you with other Prime Status players
— Additionally, your Prime Status will give you access to the new Souvenir MP5-SD | Lab Rats (available by earning XP while playing Danger Zone matches) and the new Danger Zone case.

[Danger Zone Case]
– Introducing the Danger Zone Case, featuring 17 community-designed weapon finishes, and the Horizon Knives as rare special items.

\";}s:7:\"summary\";s:367:\"[CSGO – Danger Zone] – Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone – Danger Zone can be played solo, or in squads of two or three players. [FREE TO PLAY] – CS:GO is now free to play. For more details, visit the F2P […]\";s:12:\"atom_content\";s:1492:\"

[CSGO – Danger Zone]
– Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone
– Danger Zone can be played solo, or in squads of two or three players.

[FREE TO PLAY]
– CS:GO is now free to play. For more details, visit the F2P FAQ.
– All players who played CS:GO before the Danger Zone update will receive a commemorative Loyalty Badge they can display on their profile.
– All current CS:GO Players have been upgraded to Prime Status
— Prime Status continues to match you with other Prime Status players
— Additionally, your Prime Status will give you access to the new Souvenir MP5-SD | Lab Rats (available by earning XP while playing Danger Zone matches) and the new Danger Zone case.

[Danger Zone Case]
– Introducing the Danger Zone Case, featuring 17 community-designed weapon finishes, and the Horizon Knives as rare special items.

\";s:14:\"date_timestamp\";i:1544130786;}i:8;a:11:{s:5:\"title\";s:28:\"Release Notes for 11/28/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/11/21504/\";s:7:\"pubdate\";s:31:\"Thu, 29 Nov 2018 01:42:56 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:10:\"csgo_brian\";}s:8:\"category\";s:7:\"Updates\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21504\";s:11:\"description\";s:348:\"[MAPS] Biome: -Fixed boost with visibility glitch on A long. -Added more crates at B boost. -Widened mid. -CT side of mid now splits into upper and lower. -Redesigned connector at top of mid – now “vent”. -Opened a window above mid, allowing nades. -Lowered skybox and added visual cues for nading. -Removed path between […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:780:\"

[MAPS]

Biome:
-Fixed boost with visibility glitch on A long.
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid – now “vent”.
-Opened a window above mid, allowing nades.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Fixed various minor bugs.

Subzero:
-Redesigned A Connector.
-Removed Door on B which mostly benefited T’s.
-Removed crates in A Pit which mostly benefited T’s.
-Fixed water in spawns eating guns.

\";}s:7:\"summary\";s:348:\"[MAPS] Biome: -Fixed boost with visibility glitch on A long. -Added more crates at B boost. -Widened mid. -CT side of mid now splits into upper and lower. -Redesigned connector at top of mid – now “vent”. -Opened a window above mid, allowing nades. -Lowered skybox and added visual cues for nading. -Removed path between […]\";s:12:\"atom_content\";s:780:\"

[MAPS]

Biome:
-Fixed boost with visibility glitch on A long.
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid – now “vent”.
-Opened a window above mid, allowing nades.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Fixed various minor bugs.

Subzero:
-Redesigned A Connector.
-Removed Door on B which mostly benefited T’s.
-Removed crates in A Pit which mostly benefited T’s.
-Fixed water in spawns eating guns.

\";s:14:\"date_timestamp\";i:1543455776;}i:9;a:11:{s:5:\"title\";s:28:\"Release Notes for 11/14/2018\";s:4:\"link\";s:55:\"http://blog.counter-strike.net/index.php/2018/11/21495/\";s:7:\"pubdate\";s:31:\"Thu, 15 Nov 2018 02:29:12 +0000\";s:2:\"dc\";a:1:{s:7:\"creator\";s:13:\"Gautam Babbar\";}s:8:\"category\";s:11:\"Updatescsgo\";s:4:\"guid\";s:39:\"http://blog.counter-strike.net/?p=21495\";s:11:\"description\";s:419:\"[Skill Groups Sticker Capsule] – Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem. [Misc] – Ammo panel hides burst and bullet icons in “simplified” mode. – Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices. – Human players now go through the death sequence when they disconnect, dropping their […]\";s:7:\"content\";a:1:{s:7:\"encoded\";s:1199:\"

[Skill Groups Sticker Capsule]
– Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem.

[Misc]
– Ammo panel hides burst and bullet icons in “simplified” mode.
– Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices.

– Human players now go through the death sequence when they disconnect, dropping their items instead of taking them with them into the ether. Server operators can disable this feature with the convar mp_disconnect_kills_players 0. If you find a way to abuse this feature to get extra items / money in Competitive, please send an email to CSGOTeamFeedback@valvesoftware.com with the subject “Player disconnect exploit”.

[Maps]
– Added loading screen credits for Biome and Subzero.

SUBZERO:
– Stability fix for client precipitation rendering
– Simplified B Upper
– Made floor in Vent flat
– Made pit brighter
– Mid entrance for T’s narrowed
– Widened Mid
– Improved clipping
– General optimizations

\";}s:7:\"summary\";s:419:\"[Skill Groups Sticker Capsule] – Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem. [Misc] – Ammo panel hides burst and bullet icons in “simplified” mode. – Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices. – Human players now go through the death sequence when they disconnect, dropping their […]\";s:12:\"atom_content\";s:1199:\"

[Skill Groups Sticker Capsule]
– Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem.

[Misc]
– Ammo panel hides burst and bullet icons in “simplified” mode.
– Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices.

– Human players now go through the death sequence when they disconnect, dropping their items instead of taking them with them into the ether. Server operators can disable this feature with the convar mp_disconnect_kills_players 0. If you find a way to abuse this feature to get extra items / money in Competitive, please send an email to CSGOTeamFeedback@valvesoftware.com with the subject “Player disconnect exploit”.

[Maps]
– Added loading screen credits for Biome and Subzero.

SUBZERO:
– Stability fix for client precipitation rendering
– Simplified B Upper
– Made floor in Vent flat
– Made pit brighter
– Mid entrance for T’s narrowed
– Widened Mid
– Improved clipping
– General optimizations

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