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Updates – Counter-Strike: Global Offensive
  • Release Notes for 6/12/2018
    – Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent). – Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements. – Reduced price of the MP7 from $1700 to $1500. – […]

  • Release Notes for 5/22/2018
    – Fixed end of round panel sometimes incorrectly showing defuse with 0.000 seconds remaining for players or bots who joined the server mid-round, even if they didn’t defuse the bomb. – Fixed some broken materials on the Leet Crew character models. (Thanks to /u/slothSquadron and CSGO community for repro movies and feedback.) – […]

  • Release Notes for 5/21/2018
    – Bomb logic now runs every tick when it is close to exploding or being defused, addressing some rare cases where an extremely close defuse would still result in the bomb exploding. – If a bomb would both explode and be defused at the same exact time, it will now be considered defused. – […]

  • Pre-Release Notes for 5/17/2018
    The following changes are available in the 1.36.3.5-rc1 CS:GO Beta depot. – General adjustments to ambient sounds: — Increased resolution and character of reverb effects to better reflect surrounding map geometry — Small mix adjustments – Improved vent destruction sounds and increased audible distance. – Added a new hitbox type for necks and applied […]

  • Release Notes for 5/4/2018
    [ MISC ] – Fixed stability issue for physics collision detection against displacement surfaces. – Fixed some situations in which stickers would not appear properly on weapons in-game. – Fixed an issue where MP3’s embedded in maps wouldn’t work. (Thanks to Steam user MajesticCatDog for help in diagnosing this issue). – Removed legacy audio cache […]

  • Release Notes for 4/30/2018
    – Enabled streaming audio by default, making use of the ‘sound cache’ unnecessary. The sound cache can be forced back on by setting snd_disable_legacy_audio_cache 0 if any issues are found. – Weapon reload sounds now follow the reloading players as they move around. – Fixed sound device override exploit to cancel sounds. – […]

  • Release Notes for 4/20/2018
    – Added Dust II to the Active Duty map pool. – Removed Cobblestone from the Active Duty map pool. – Added support for Nuke in Wingman. – Moved Austria and Shipped into Defusal Group Sigma casual map group. – Moved Cobblestone into Defusal Group Delta casual map group. – Fixed an exploit that […]

  • Release Notes for 3/29/2018
    – Fixed quad surround sound so it works again. – Fixed a bug that could cause looping sounds, such as the hostage breathing sound, to be stuck on in some situations. – Fixed a rare bug that caused spectators to sometimes hear water footsteps coming from players on dry ground. – CS:GO items received […]

  • Release Notes for 3/22/2018
    – Adjustments to the Negev: — Improved accuracy while firing in bursts — Slightly reduced time until significant accuracy recovery — Price lowered to $1700 — Reduced armor penetration — Movement speed is significantly reduced while firing – Fixed a bug related to Workshop collections when a map was deleted from the Workshop.

  • Pre-Release Notes for 3/20/2018
    The following changes are available in the 1.36.3.0-rc1 CS:GO Beta depot. – Adjustments to the Negev: — Improved accuracy while firing in bursts — Slightly reduced time until significant accuracy recovery — Price lowered to $1700 — Reduced armor penetration — Movement speed is significantly reduced while firing – Fixed a bug related […]

| Datum publicerat: Mon, 18 Jun 2018 18:25:37 +0000
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