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Updates – Counter-Strike: Global Offensive
  • Release Notes for 4/22/2019
    [ MISC ] – Enabled D3D9EX mode by default. — If you encounter graphics problems with this feature, please send an email to -E-post- with the subject “D3D9EX” — Customers who experience problems can also disable it with -disable_d3d9ex command line option. – Fixed a bug with flashbangs that were infinitely purchasable in Competitive Matchmaking […]

  • Release Notes for 4/2/2019
    -Fixed line of sight traces for weapon pickup rules to ignore debris. -Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings. Vertigo: -Replaced red fence section at top of A ramp (Thanks SPUNJ!) -Fixed pixel gaps on bombsite boxes -Raised floor of B stairs pit by 64 units -Reduced wallbang damage from […]

  • Release Notes for 3/28/2019
    [NEW RELEASES] – A new music kit EZ4ENCE by The Verkkars is now available for purchase. – A new Feral Predators Sticker Capsule is now available for purchase. – Vertigo has been moved from Reserves Group into the Active Duty Group. – Cache has been moved from Active Duty Group into Reserves Group. Vertigo: […]

  • Pre-release notes for 3/22/2019
    The following changes are now available for testing in the “1.36.8.5-rc1” Beta Depot. – Grenades will no longer go through closed doors in certain rare circumstances. – Players can no longer pick up weapons through walls or without direct line-of-sight. – Fixed an issue causing certain areas to not render correctly when spectating […]

  • Release Notes for 3/21/2019
    Vertigo: -Switched Wingman version to bombsite B -Made white metal structures on B site slightly larger, to prevent excessive angles/boost positions -Added some floor material variation for footstep differentiation (CT corridor to back of A, elevator room near A site, T entrance to mid) -Lowered C4 explosion radius (from 500 to 400) -Added grenade […]

  • Release Notes for 3/19/2019
    – Added a scoreboard element to indicate loss bonus for each team in Competitive and Wingman game modes. – Zeus-x27 will no longer be able to kill people through walls. – Fixed an issue causing black screen for users with integrated Intel GPU running with -d3d9ex launch option. – Improved matchmaking times for […]

  • Release Notes for 3/13/2019
    Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses. – Round loss bonuses are now based on the count of a team’s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0). — With 0 Losses: $1400 […]

  • Release Notes for 3/11/2019
    [ LOCALIZATION ] – Fixes for multiple languages to not use fallback font in place of “Lucida Console” which improves legibility of netgraph, console, and other vgui elements. – Add localization tokens for Danger Zone end of match “Damage Taken” and “Damage Given”. – Fixes for some strings getting truncated in the HUD progress bar. […]

  • Release Notes for 3/7/2019
    Vertigo: -Gameplay updates to bombsite A -Updated art -Enabled bombsite A in Wingman Blacksite: -Added commemorative graffiti for Katowice Showmatch Biome: Reverted the following January update changes: -Reopened connector between between A main and A long. -Reopened mid lower entry. Abbey: – Added half body cover on B bombsite – Moved B long closer […]

  • Release Notes for 3/6/2019
    – Added an optional -d3d9ex command line switch to reduce CPU memory use by about 40%. If you encounter graphics problems with this feature, please send an email to -E-post- with the subject “D3D9EX”. [COMMUNICATION OPTIONS] – Added communication options in Game Settings which allow the following: — Mute enemy team — Block communication […]

| Datum publicerat: Mon, 22 Apr 2019 22:49:51 +0000
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