Updates – Counter-Strike: Global Offensive
  • Release Notes for 12/18/2018
    [DANGER ZONE] – Fixed an exploit resulting in players sometimes getting trapped under the world. – Fixed security doors sometimes having $0 price tags. – Fixed automated sentry gun lasers sometimes not disappearing. – Minor adjustment to the angles of items that come out of crates. – Movement fix for players getting stuck on […]

  • Release Notes for 12/17/2018
    [WINTER SEASON FUN] – Chickens are now sporting their festive-wear to celebrate the season. – Players can now pick up and throw snowballs in all game modes except Danger Zone, Wingman, and Competitive Matchmaking. – The T’s have gift wrapped their special package for the holiday season. – Freeze frame holiday borders are back to […]

  • Release Notes for 12/14/2018
    [DANGER ZONE] – Adjusted tablet buymenu drone delivery weapon prices. – Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates. – Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within […]

  • Release Notes for 12/13/2018
    [ UI ] – Fixed scoreboard sometimes not populating correctly. [ DANGER ZONE ] – Reduced waiting for players time in warm-up. – Improved matchmaking times for Danger Zone. – Added a new sound cue when explosives on the safe detonate. – Lowered volume of selected rappel destination sound and rappel helicopter. – Fixed an […]

  • Release Notes for 12/11/2018
    – Fixed precache error when loading Blacksite map on clients with default settings. – Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets. – Fixed viewmodel animation interpolation error observed on some high-latency clients. – Adjusted first-person rappel animation to accommodate widescreen aspect ratios. – Fixed a […]

  • Release Notes for Late 12/7/2018
    [ DANGER ZONE ] – Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen. – Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb. – Fixed a regression with motion blur graphics settings. – Optimized memory usage when […]

  • Release Notes for 12/7/2018
    [ RENDERING ] – Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent. – Fixed client crash on startup on Intel GPUs. – New users now default to Borderless Windowed mode. [ GAMEPLAY ] – Fixed ‘self-boost’ movement regression. – Fixed players not respawning on round restart if they were […]

  • Release Notes for 12/6/2018
    [CSGO – Danger Zone] – Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: >-LÄNK-< – Danger Zone can be played solo, or in squads of two or three players. [FREE TO PLAY] – CS:GO is now free to play. For more details, visit the F2P […]

  • Release Notes for 11/28/2018
    Biome: -Fixed boost with visibility glitch on A long. -Added more crates at B boost. -Widened mid. -CT side of mid now splits into upper and lower. -Redesigned connector at top of mid – now “vent”. -Opened a window above mid, allowing nades. -Lowered skybox and added visual cues for nading. -Removed path between […]

  • Release Notes for 11/14/2018
    [Skill Groups Sticker Capsule] – Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem. – Ammo panel hides burst and bullet icons in “simplified” mode. – Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices. – Human players now go through the death sequence when they disconnect, dropping their […]

| Datum publicerat: Wed, 19 Dec 2018 00:51:08 +0000
Tillbaka till nyhetsflödeslista